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Allow us to set up a custom transform for impulse listener

Discussion in 'Cinemachine' started by Lune, Jan 17, 2019.

  1. Lune

    Lune

    Joined:
    Oct 20, 2012
    Posts:
    62
    Impulse is awesome! it works great! however i think it would be great that, similar to post processing stack, we could set up a custom transform for the impulse listener, in top down games the camera might be far from the player and the impulse radius and fallof are a bit off.

    thanks!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    You can easily write your own impulse listener that does whatever you like. Have a look at the Impulse Listener code, it's very simple. Easy to copy and modify. If you copy and rename it, and drop the copy into your project, it will be available in the vcam's extensions dropdown.