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Feature Request Allow export of Prefabs etc as components

Discussion in 'Web' started by DaveA_VR, Mar 14, 2023.

  1. DaveA_VR

    DaveA_VR

    Joined:
    May 26, 2022
    Posts:
    35
    webGL exports an entire 'app' including the runtime, and 'asset bundles' which are unity-specific assets (no code included)
    What I'd like is a way to export (something like a .unitypackage) objects that can be loaded via ThreeJS, BabylonJS etc. There are 3rd party Git projects which attempt this. Having official Unity support would help promote using Unity to author them, rather than jumping ship to PlayCanvas or some other platform.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,263
    What's your expectation? You may get the meshes and materials across to another engine but that's about it. In that sense you could as well add those assets to the target engine directly.

    Also, consider that this won't be in the interest of Unity to support export to game engines but rather improving Unity itself to match and exceed contender's features and services. ;)