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All this for removing a splash screen?

Discussion in 'General Discussion' started by Eliotz, Dec 14, 2015.

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  1. Eliotz

    Eliotz

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    Hey everyone I'm thinking of buying unity pro and I'm ok with the price and everything and obviously you can tell by the title the main reason I wanna buy it is because I want to remove the splash screen because it just seems a little unprofessional to me having that splash screen get in the way.

    But then there is this Android Pro and IOS Pro which as I understand gives you the ability to use pro features on android or ios. The problem is that I want to make games specificly for Android and IOS so that means I have to pay additional 150$ per month. And that seems a little unfair to me because you dont even get anything more from that.

    I mean is there any way around it because I cant afford all that. I understand it would be like 15 or 25 $ per month since that only kind of counts as an upgrade for more platforms. Like really $225 per month???
     
    Haseeb_BSAA likes this.
  2. ShilohGames

    ShilohGames

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    That is how it is. You buy Unity Pro and then you buy Unity Pro two more times. If you want to target mobile with Unity Pro, it triples the cost of licensing. I agree that the mobile add-on pricing does not make any sense.
     
  3. Asyranok

    Asyranok

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    I suggest further searches around the idea of "buying Unity Pro with the primary intent of removing the splash screen".

    I've noticed a couple threads discussing that approach, and the users seemed to be very unhappy with the results that they got, due to some unforeseen issues. I don't remember the specifics, and you may have already searched for that content, but I just wanted to mention it so that you are as informed as you can be before your purchase.
     
  4. ForgottenCheese

    ForgottenCheese

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    If the splash screen is your biggest issue, don't update yet.
     
    Kiwasi and Meltdown like this.
  5. Eliotz

    Eliotz

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    yea but I'm wondering if you buy unity pro without those 2 addons and just release it with no splash screen and when the game makes enough money could you just but the android and iso pro then?
     
  6. DanielQuick

    DanielQuick

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    If you buy Unity Pro without mobile licenses and make mobile builds, those builds will have the splash screen.

    You need the mobile licenses to create mobile builds without a splash screen.
     
  7. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    There is no obligation to buy Unity Pro if you're earning less than 100K a year. If you want splash removal on iOS and Android, I'm afraid that, plus the royalty free licenses, is the cost of it.
     
    zombiegorilla, Ryiah and goat like this.
  8. SunnySunshine

    SunnySunshine

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    Yes, you have to pay $225 per month to remove the splash screen on all platforms. From what I've gathered, some people dislike this and I've seen a great deal of threads started because of this during my time here. Personally I feel that it's quite steep going from $0 / month / user to $225 / month / user simply for removing splash.

    Unity is without doubt a great product, but when personal edition is offered at $0, splash screen removal doesn't feel like it's worth $225. I hope Unity are aware of that perceived value and how people feel about it.
     
    Last edited: Dec 15, 2015
  9. Ryiah

    Ryiah

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    Honestly I wouldn't stress over the splash screen but would instead focus those funds on making a better game. At the end of the day if you aren't making enough money to justify the licenses then it would be a waste of money to invest in them. You simple aren't going to make that much of an impact by removing them.

    By the way the subscription has a minimum period of twelve months. If you sign up for them and decide they weren't necessary you'll be stuck paying until that period is over. Long term the perpetual license is cheaper.
     
    theANMATOR2b likes this.
  10. zombiegorilla

    zombiegorilla

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    $225 a month (or $4500) is a great deal if you are making > 100k. 0$ + splash screen is a great deal if you are making < 100k.
     
  11. Valkrysa_Herja

    Valkrysa_Herja

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    Make a game that you can be happy with first. One that it will matter if the splash screen is there. Then come back and worry about the splash screen; for all you know things may be different by then.
     
  12. Eliotz

    Eliotz

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    Ok I guess ill just go with the splash screen anyways thank you for all the replys
     
  13. SunnySunshine

    SunnySunshine

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    No doubt. I think there's room for more tiers though.
     
    darkhog likes this.
  14. Kiwasi

    Kiwasi

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    Splash screen removal isn't worth $225. It was never meant to be. They value of buying pro is entirely in the fact that you can make more then $100,000 in revenue.

    Buying pro just to remove the splash screen is a little crazy.
     
  15. Ryiah

    Ryiah

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    Neither is the dark skin before someone comments on it.
     
  16. cyberpunk

    cyberpunk

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    Honestly, the price is fair. Unity is allowing anyone to start building their dream game right now for free. It's an amazing thing. You can even release a game and start making money all for free. If you do end up with a hit game, then you have to give something back. It's more than fair. The splash screen and dark skin are just bonuses to paying customers.
     
  17. tedthebug

    tedthebug

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    Wasn't the difference between pro & personal all the extra features? Now they give you all the pro features for free & all that's left is to pay for pro to remove the splash screen. I'd rather that than the free version missing cool stuff.
     
  18. Kiwasi

    Kiwasi

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    This.

    I greatly prefer today's model over the 4.X model of providing a crippled engine for free. And that's preferable to earlier versions where there was no free option.

    I still managed to make great games without the profiler or render textures or asset bundles. So I honestly don't get the complaint over the purely cosmetic feature split now.
     
    theANMATOR2b and zombiegorilla like this.
  19. SunnySunshine

    SunnySunshine

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    Continuing to cripple the engine would have been suicide in today's game engine landscape, and they knew that. They had to change that out of necessity to stay competitive.

    Don't get me wrong. I think Unity personal is great. And I think Unity pro is great, if you're making $100 000 per year. I just wish there was something in between. A lot of people are not interested in any of the pro features except splash removal and the dark skin. Pricing that at $225 when you're making little or not anything at all doesn't seem right. People would happily pay for it, just not $225 per month.

    My suggestion: introduce a new tier - indie. Indie would be everything that personal is, but with splash removal and dark skin. Perhaps it could be priced at $9-$19 per month, and be required for revenues between $1 000 and $100 000. That way, Unity would monetize those who are unwilling to upgrade to pro, while giving them 2 of the most asked for features. They'll still keep their pro users making those $100 000 per year. Seems like a win for everyone.

    Just a suggestion.
     
    darkhog likes this.
  20. Ryiah

    Ryiah

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    A suggestion that has always been turned down when it was offered. These are unnecessary perks (despite what some people would like you to believe, the light skin won't make you blind) that are offered as incentives to upgrade to Unity Pro.

    If an incentive has popularity you don't simply remove it from the tier it's on. That would only serve to reduce the number of people buying that tier of Unity. Yes, before anyone asks, I have seen people state they bought Unity Pro for one or both of those features. I think they're insane too.

    If no one was willing to buy Unity Pro for those features it might be one thing, but some have shown they are willing to pay.
     
    Last edited: Dec 15, 2015
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  21. Schneider21

    Schneider21

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    I wouldn't even be upset if Unity Pro forced you to display the Unity logo on app startup. Boot up any AAA game and note all the middleware logos that flash by in the first few splash screens.

    If you publish a game using the Unity engine, then there is a huge amount of code being included that you did not create, and it's only fair to give credit to the author of that content.

    Granted, it'd be cool to be able to display the Unity logo in a manner of our choosing rather than the built-in splash, but the regulation of that (and people who would sneakily remove it entirely) isn't worth the effort to add it as an option. Using the built-in splash is a trivial price to pay to be able to use the engine, IMO.
     
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  22. Ryiah

    Ryiah

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    Most people don't like the wording used. The actual logo is fine though still a bit dated.
     
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  23. Schneider21

    Schneider21

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    I agree, the whole "Personal Edition" wording is loaded to make you feel a certain way, but I still think it's totally fair. I may feel differently if I were running a small two or three person studio, but since I am merely a Person, the Personal Edition suits me just fine.
     
  24. JamesLeeNZ

    JamesLeeNZ

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    Removing the splash screen because it seems unprofessional is totally misguided.

    Besides, I think Unity is moving out of the phase where its considered a crummy engine for amateurs, which is one of the main motivators for removing the splash.
     
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  25. ZJP

    ZJP

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    Splash screen...again. :p


    Bad news.. Just wait a bit, everything will be clear soon.
     
  26. SunnySunshine

    SunnySunshine

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    Maybe I'm out of my mind for saying this, but if people seem to agree that splash removal and dark skin for $225 is crazy, then perhaps it is. Perhaps there's a lost business opportunity here. Perhaps people would be happier, on all sides, if there was a path where one doesn't feel ripped off. Perhaps it's bad business practice where one feels cheated by the amount of money required. I'm not sure.

    Regardless, I'm not gonna push this any longer, because we're perfectly fine with Personal edition. Luckily we don't develop for mobile, and having that splash doesn't really bother us for the market we're in.

    I just feel for those indies who develop for mobile, who hasn't made a cent, and want to maximize their chances. Views may be divergent here but it's my firm belief that the "Unity - Personal edition"-splash doesn't really help.
     
    Moonjump likes this.
  27. Ryiah

    Ryiah

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    How much would you have to reduce the price to make it worth the investment? We occasionally have discussions about realistic income for mobile platforms. While I don't tend to remember the details if I recall correctly it isn't much.

    If anything I would think a tier where you pay royalties would be a better choice over a flat amount.
     
    hippocoder likes this.
  28. Master-Frog

    Master-Frog

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    Yeah, it's fortunate that you can use it now. Engines used to be really pricey and writing your own wasn't exactly a simple task.

    Unity is pretty good.

    It just sucks that Unity isn't completely free. I guess they just don't realize how uncool they're being.
     
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  29. zombiegorilla

    zombiegorilla

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    It has virtually no imapact at all on downloads, and even less on conversion. Outside of developers, no one cares. And if developers are a big part of your target (a mistake), you will have as many, or more downloads because of the splash... other amateurs checking out what can be made without pro.

    Sure it is important for some companies, as part of a brand strategy, but for amateur developers, it is not important. If you're game is successful, then you be in a position to think about these things. Until then, enjoy the fact that you have fee tools that weren't available until a couple of years ago without significant investment.
     
  30. theANMATOR2b

    theANMATOR2b

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    I have yet to hear one person say "I'm not playing that game, It's made with Unity Personal edition".
    If there are those people out there - they are missing out on some quality games. There loss -

    I've personally hear my son say "Hey Dad this game is made in Unity Personal just like you use" It's pretty cool - imo
     
  31. hippocoder

    hippocoder

    Digital Ape Moderator

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    Thread's locked. You guys knew this was coming tho ;)
     
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