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'All platforms (limitations apply)'

Discussion in 'General Discussion' started by bluescr, Mar 3, 2015.

  1. bluescr

    bluescr

    Joined:
    Sep 7, 2014
    Posts:
    21
    That's one of the main features listed at http://unity3d.com/get-unity

    Are the details of these limitations on the website anywhere? All I've seen was this:

    Unity 5 Professional customers who earned/received more than $100,000 in revenue/funding in the previous fiscal year must purchase iOS Pro and/or Android Pro deployment add-ons to deploy to these platforms. The iOS and Android Pro add-ons enable deployment without the Personal Edition splash screen.

    So does 'iOS Personal' come fully-featured, with the profiler and rendertextures and more, or it do the 4.x restrictions remain when it comes to mobile?
     
  2. DanielQuick

    DanielQuick

    Joined:
    Dec 31, 2010
    Posts:
    3,137
    Yes it is fully featured (but with the Unity splash screen). That text is just saying that if you make over $100,000 a year you are required to upgrade to the Pro version.
     
  3. bluescr

    bluescr

    Joined:
    Sep 7, 2014
    Posts:
    21
    If that's right, it's good news.

    But strangely, it'd be a bigger deal for large teams than 'pro indies'. As it sounds like a large team would only need a single iOS Pro license (for doing the final build on) - and th

    Right now (4.x), most programmers on the team would want/need an iOS Pro licences - for profiling and testing of Pro-only features like rendertextures.

    It'll be great if it means that artists (with Unity Pro but no iOS Pro add-on) can switch to iOS mode, and preview mobile lightmaps and mobile texture compression without losing important features (lightprobes, rendertextures). With 4.x, they're usually stuck in PC/Mac standalone mode, where lightmaps can go brighter and the horrors of PVR texture compression aren't visible...