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Bug All Fbx model animations flipped upside down and now showing 2 model in animation preview

Discussion in 'Animation' started by desonn, Feb 25, 2023.

  1. desonn

    desonn

    Joined:
    May 20, 2018
    Posts:
    3
    Hi is anyone else getting having an issue where all of a sudden every 3d model in your project is now flipped upside down and showing 2 model in the animation window one of them kind of looks like a shadow?
    They didn't import like that at all when I first imported them so idk how that happened.
    bake options are gone as well.
    Wasn't able to find anything online regarding this upload_2023-2-24_21-3-16.png
    upload_2023-2-24_21-2-29.png
     
    Last edited: Feb 25, 2023
    Yuchen_Chang and jogly like this.
  2. Bannteagann

    Bannteagann

    Joined:
    Jan 14, 2023
    Posts:
    1
    Having the same issue on 2022.2.8f1. One model, but shadow is upside down.
     
    Last edited: Mar 5, 2023
    jogly likes this.
  3. DuaneyKid

    DuaneyKid

    Joined:
    Feb 25, 2021
    Posts:
    2
    I am experiencing the exact same issue using 2022.2.13
     
  4. DuaneyKid

    DuaneyKid

    Joined:
    Feb 25, 2021
    Posts:
    2
  5. MagiJedi

    MagiJedi

    Joined:
    Apr 17, 2020
    Posts:
    30
    Same here.
     
  6. YTGameDevDave

    YTGameDevDave

    Joined:
    Jan 3, 2015
    Posts:
    13
  7. JohnHacker

    JohnHacker

    Joined:
    Oct 27, 2012
    Posts:
    42
    The fix is, on UniversalRenderPipelineCore.cs, method IsHandleYFlipped, change:

    Code (CSharp):
    1. if (cameraType == CameraType.SceneView)
    for

    Code (CSharp):
    1. if (cameraType == CameraType.SceneView || cameraType == CameraType.Preview)
     
    Yuchen_Chang likes this.