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All Event System Handlers don't work on iOS.

Discussion in '5.5 Beta' started by thxu2, Oct 21, 2016.

  1. thxu2

    thxu2

    Joined:
    Jan 12, 2016
    Posts:
    33
    For example IDragHandler don't work on gameobject, only on iOS device Physics Raycaster on Camera (Android, Editor - work fine) (I test iPhone 6 iOS 9)
     
    Last edited: Oct 21, 2016
  2. thxu2

    thxu2

    Joined:
    Jan 12, 2016
    Posts:
    33
    I thik its blocker, any reaction?
     
  3. BlankSourceCode

    BlankSourceCode

    Joined:
    Jul 19, 2014
    Posts:
    2
    I'm seeing the same issue. It appears that using the IDrag/IPointer event interfaces (while having the correct colliders, physics raycaster, and event system) don't fire when built and run on iOS.

    It also seems there is an issue with using the physics 2d raycaster and 2d colliders, vs 3d ones.

    The 3d events fire when running in the editor, but using 2d ones do not.

    When running on the ios device, neither versions work.

    I'm using iOS 10.0.2 and unity 5.5.0b8
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,106
    Hi,
    Thanks for reporting this. Could you please file a bug report with a minimal reproduction case and reply with the case # in here?
     
  5. thxu2

    thxu2

    Joined:
    Jan 12, 2016
    Posts:
    33
    reproduction case: use IDrag/IPointer events , build for ios, it not work )
     
  6. BlankSourceCode

    BlankSourceCode

    Joined:
    Jul 19, 2014
    Posts:
    2
    I logged the following issues:

    845701 (Open) Physics 2D Raycaster does not work with IPointer/Drag events in the editor
    and
    845703 (Open) Physics (3D) Raycaster does not work with IPointer/Drag events in IOS builds
     
    Last edited: Oct 28, 2016
    LeonhardP likes this.
  7. thxu2

    thxu2

    Joined:
    Jan 12, 2016
    Posts:
    33
    thx !!!!
     
  8. thxu2

    thxu2

    Joined:
    Jan 12, 2016
    Posts:
    33
    845703 (Open) Physics (3D) Raycaster does not work with IPointer/Drag events in IOS builds . Is it will fix in b 11