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All Custom Track Types broken in 2019.3

Discussion in 'Timeline' started by HopeErin, Mar 11, 2020.

  1. HopeErin

    HopeErin

    Joined:
    Sep 12, 2019
    Posts:
    7
    I've been working pretty heavily in timeline in 2019.1.5 with custom tracks (generated using the Timeline Playables Wizard tool). I finally updated to 2019.3.4 last night and it appears that all of my timelines are broken, none of my old track types are recognized and can not be built on new tracks. They simply say "Track cannot be loaded" and do not appear in the drop down menu of track types I can create.

    I am not getting any errors related to timeline.

    Did the structure of how timeline tracks work drastically change?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    If you are getting errors in the same assembly, then that may mean your custom tracks aren't getting compiled. Even if the errors are not related to timeline.
     
  3. HopeErin

    HopeErin

    Joined:
    Sep 12, 2019
    Posts:
    7
    Ach, that was it after all, thanks! Some old asset packages had deprecated GUI classes that were stopping everything, fixed em and it all looks good now!
     
    seant_unity likes this.