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Discussion Aliasing Issues on Quest 2

Discussion in 'VR' started by mmcconnell4, Jun 20, 2022.

  1. mmcconnell4

    mmcconnell4

    Joined:
    Nov 12, 2021
    Posts:
    16
    Was curious about other people's Anti-aliasing and quality settings are in Unity. My project works great, but aliasing is really bad, I'm using 2021.3 LTS on the Quest 2. I'm using URP as well. This is my department's first project using OpenXR as well as baked lighting. Does anyone have experience with baked lighting causing aliasing issues more so than real-time?

    Cheers.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    3,467
    Depends on the resolution of the baked maps. If you have a 4k texture for your whole works it will look bad, but if realtime lighting has a 4k texture buffer for only 10m in front of you it looks good
     
  3. mmcconnell4

    mmcconnell4

    Joined:
    Nov 12, 2021
    Posts:
    16
    My max lightmap size is 256, normal quality compression, lightmap resolution says 20? I don't need 4K whatsoever lol.
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    3,467
    256 sounds really low. And with baked lightmaps you might need 4k since you view them up close in VR
     
  5. mmcconnell4

    mmcconnell4

    Joined:
    Nov 12, 2021
    Posts:
    16
    I'll bump it up!!
     
  6. mmcconnell4

    mmcconnell4

    Joined:
    Nov 12, 2021
    Posts:
    16
    I bumped up my light map settings and it made no difference in horrible jittery aliasing :(