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Resolved Alembic not showing on Oculus Quest

Discussion in 'VR' started by scarscarin, Nov 8, 2020.

  1. scarscarin

    scarscarin

    Joined:
    Apr 5, 2019
    Posts:
    23
    Hi!

    I am trying to visualize an alembic file in VR with an Oculus Quest 2.

    I have imported the Oculus Integrations and the Alembic packages, I'm running the ControllerTest patch on my VR set (and it works just fine) but once I add the Alembic file, it won't see it.

    upload_2020-11-8_18-8-28.png

    When I import the Alembic Package i get this WARNING

    Shader warning in 'HDRenderPipeline/LitAlembic': HDRenderPipeline/LitAlembic shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Although, I get no error on the console when I build and run, the Alembic file just doesn't appear in the Oculus.
    Any clue why this is happening?

    Thanks
    Leo
     
    Last edited: Nov 8, 2020
  2. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    332
    Hi @scarscarin, the high-definition render pipeline only supports PC VR headsets. You'll need to use the universal render pipeline or built-in render pipeline for the Quest 2.
     
  3. scarscarin

    scarscarin

    Joined:
    Apr 5, 2019
    Posts:
    23
    Hi @mfuad
    Thanks for your reply! I built the same environment on Universal Render Pipeline but when I import the alembic package I get the same warning. Does that mean I can't display alembic files on oculus quest 2?
     
  4. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    332
    Hi @scarscarin, the Alembic format is not intended for mobile platforms as it is too expensive. As such, it is only supported on 64-bit desktop platforms (Windows, macOS, Linux). You can find those requirements in the Alembic package documentation.
     
    scarscarin likes this.