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Alembic Format Error in Addressalbes

Discussion in 'Addressables' started by aivarinseoul, Dec 9, 2020.

  1. aivarinseoul

    aivarinseoul

    Joined:
    May 29, 2020
    Posts:
    1
    Hi
    I am creating a job that registers Alembic files through addressable and loads them from the server.
    However, the registered bundle file is not properly created.
    It comes out very little and keeps being loaded locally.
    Other 3D formats (fbx) are registered with the original file size, but only Alembic files are not.

    upload_2020-12-9_16-34-24.png
     
  2. vladala

    vladala

    Unity Technologies

    Joined:
    Mar 3, 2017
    Posts:
    189
    Hey,

    Unfortunately I don't think Alembic works with addressables. What you're seeing there is probably the size of one frame of the alembic file. Alembic is special in the way that it's streamed from the original asset (the file is wrapped with a thin layer of c#). When you make a build, the package manually copy the assets into the build into the StreamingAssets folder, and changes all paths. I think addressables use a different mechanism altogether.