Hey guys, Alembic 2.1.0-preview.3 has been published on production. New feature: - Added Unity recorder integration (compatible with Unity Recorder >= 2.2.0). A short list of fixed: - Fixed a bug on Windows where file pointers would leak, and after some time all alembic loads would fail. - Fixed a bug that caused a crash when exporting a GameObject with a MeshRender but without a MeshFilter Component. - Fixed a bug where the visibility was not properly read if it was the only animated property of the object. - When the timeline does discontinuous time updates (scrubbing), the alembic updates the scene synchronously. - Updated dependency to Burst 1.3.6 (Eliminate the need to have a C++ compiler for x86-64 Mono builds).