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Resolved Albedo Color over Albedo map?

Discussion in 'General Graphics' started by GohanCZ, May 18, 2021.

  1. GohanCZ

    GohanCZ

    Joined:
    Apr 29, 2021
    Posts:
    32
    Hello,

    I have a question:
    When I put something into the material's albedo map I can still change the Albedo Color.
    How does this work? Is it possible to somehow create a texture and have only parts of it be affected by this color? For example instead of creating 10 different textures I create only one, use it in 10 materials that have different albedo colors?

    thank you

    EDIT:

    Sorry I mean "Base" map and "Base" color
     
    Last edited: May 18, 2021
  2. M4dR0b

    M4dR0b

    Joined:
    Feb 1, 2019
    Posts:
    108
    Y-Hello,

    the base color is multiplied with the whole map. Quoting from wiki (Is the blend mode from photoshop but mathematically they are doing the same thing):
    You would have to create your own shader and set up different properties with masks and colors.
     
    GohanCZ likes this.
  3. GohanCZ

    GohanCZ

    Joined:
    Apr 29, 2021
    Posts:
    32
    I see..Thank you for the answer :)
     
  4. M4dR0b

    M4dR0b

    Joined:
    Feb 1, 2019
    Posts:
    108