Hello everyone. I am new to Unity and am starting to work on AirSim Unity for autonomous vehicles. I had a couple of questions regarding the same. 1. Can we import CarSim (for Vehicle dynamics) or any other software into Unity Airsim? 2. Can we use Python in Unity?
If CarSim provides an SDK. You might have to write a wrapper around it if it's implemented in C++. Yes and no. You can add it as a way to script functionality in your app, but you can't use it to code the actual app (ie you can't use it instead of C#).
Thank you for your reply. Also do you know any tutorials in which I can undertsand the basics of AirSim and Unity. I am pretty new to this. Thanks.
Yes, we (hopefully) support the same functionality in AirSim (I helped to write the port) as in Unreal. The same Python documentation would generally still apply https://github.com/Microsoft/AirSim . You likely would not want to use your own Physics Engine. You could, as it's open source. But it would be a lot of work.
what anish_g says the "CarSim" is a famous Vehicle simulation system, https://www.carsim.com/, and i really want to know why unity support AirSim instead of CarSim.