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Airplane Race Creator

Discussion in 'Assets and Asset Store' started by TargetSoundFx, Sep 27, 2021.

  1. TargetSoundFx

    TargetSoundFx

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    -->
    NOTE: Attached to this first post you will find a PDF nammed ARC_Setup.pdf that explain how to easily set up a project to use Airplane Race Creator.
    -->

    Airplane Race Creator is a complete set for creating races with airplanes, spaceships, flying camels or whatever you want. Create your own races and championships ....
    No code is needed and all is fully customizable.

    https://assetstore.unity.com/packages/slug/204303

     

    Attached Files:

    Last edited: Sep 27, 2021
  2. Pixelnovo

    Pixelnovo

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    hello, I have a question, why is this not compatible with mobile devices?
     
    tricagames likes this.
  3. TargetSoundFx

    TargetSoundFx

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    We thought the game wouldn't be fun to play on mobile. It is difficult to control the aiplane on mobile device.
    So during the asset development mobile inputs have not been implemented.
     
  4. Jalsawasi

    Jalsawasi

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    If we convert controls to mobile touch controls by ourselves, will it be suitable to make a game for mobile device, with the same environments and models used in your kit. Mean will it have a smooth play on mobile devices...
     
  5. TargetSoundFx

    TargetSoundFx

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    First, thank you for your interest about the asset.
    The asset is designed only for PC / Desktop.
    The asset is not optimized for mobile (The demo scene uses realtime lights, post effect).
     
  6. Barritico

    Barritico

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    Hi there.
    Great job.

    Menus scroll "automatically". For example, in the controls setup, hovering the mouse pointer over a button takes place through the entire scroll, staying on the last button. It is impossible to see the first ones and, of course, not to choose options either.

    I have tried to test the "demo" scene with keyboard ... and it was impossible. The plane rises, until it explodes. There is no way to master it. It may be due to the same problem as in the "menus".

    Thanks.
     
  7. TargetSoundFx

    TargetSoundFx

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    Thank you for your feedback.

    Unfortunately I can’t reproduce the issue. I’ve tested on 2 PCs and I can’t reproduce the issue.

    If you have a gamepad connected to the PC: Try to deconnect the gamepad. Check if you still have the problem.

    Do you have the issue in the build or in the Editor too?

    If you want send me an email with the process to reproduce the issue.
    You’ll find my email here: https://assetstore.unity.com/publishers/24032
     
  8. Barritico

    Barritico

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    Ok, thanks
     
  9. danielemazza67

    danielemazza67

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    I also had the same problem that I could not master the plane. I think the problem is with the high resolution that slows down everything both menus and the game. When you build the game and you lower the resolution it works well. In the editor, even if I lower the resolution and apply, the changes are not saved (I tried to wait and to see in the console but nothing happens...) and the resolution is always 2880x1800 (I use Mac M1)...and you cannot test the game in the editor because you cannot fly the plane.

    Is it possible (or would it be possible) to use the mouse to fly the plane?
     
    Last edited: Oct 1, 2021
  10. TargetSoundFx

    TargetSoundFx

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    I can’t test with your setup because I have no Mac (M1).
    As I said in the asset store page the game is designed for PC and URP. I have choose this because I have a PC to test.

    In the editor you can choose the game view resolution.
    In the game view select or Create a resolution using the dropdown menu (spot 1).

    Screen Shot 2021-10-02 at 07.57.42.jpg


    If it doesn’t solve the problem you can send me an email.
    My email here: https://assetstore.unity.com/publishers/24032


    Note: It is not possible to use the mouse to control the airplane.
     
  11. danielemazza67

    danielemazza67

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    Thanks!
     
  12. Barritico

    Barritico

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    Hi.

    Is it on the roadmap to incorporate any demo or multiplayer functionality?
     
  13. TargetSoundFx

    TargetSoundFx

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    Hi,
    Sorry but there is no plan for online multiplayer.
     
  14. TargetSoundFx

    TargetSoundFx

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    Last week I worked on a new camera in the Airplane Race Creator garage. It's much more dynamic :).
    This new camera is available in the lastest asset update.

    Garage Cam 02.gif
     
  15. Parsec3d

    Parsec3d

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    Hi, there is a note in the store about this asset not being compatible with VR , any specific reason why ?
     
  16. TargetSoundFx

    TargetSoundFx

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    The first reason is: I have no VR headset to test VR.
    Then the asset doesn't take care about VR specifications (camera, UI, post process,...)
     
  17. Parsec3d

    Parsec3d

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    O cool so no real restriction, It is just a Mather of setting up my own camera on top of your rig or just using parts of it .
     
  18. StarChick971

    StarChick971

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    Hello, I bought and played with your asset some weeks ago and I find it great. You will find my full review on its store page.
    As I said in the review I also miss the multiplayer feature (which I 've read here it is not planned unfortunately). However, I will play a bit more with the asset to see what can be done from this starting point :)
     
  19. ammars26

    ammars26

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    I bought your asset few months ago and I liked it a lot. But I'm very much interested to launch a lite version for mobile as well (I'm willing to downgrade some of the features not available for mobile). Can you please provide us a guide that if we want to use it on mobile (with our own effort) what features won't be available?
     
  20. Felicityinc

    Felicityinc

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    I am willing to buy this asset for a webgl project. I have no intention of using the demo scene rather I will use my own models and create my own levels, planes...etc. Will you recommend it for WebGL builds? I will not be using any post processing and realtime lights or anything that could be expensive to use on WebGL. Let me know!
    Also, The asset looks fantastic! Great work!
     
  21. TargetSoundFx

    TargetSoundFx

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    Hi,
    Gameplay doesn't correspond to mobile. That's why I didn't make a mobile compatible version.
    As I have never tested the asset on mobile, it is impossible for me to tell you what works or not on mobile platforms.
     
  22. TargetSoundFx

    TargetSoundFx

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    The asset has not been tested on WebGL. I'm sorry but I don't support WebGL. There are definitely quite a few features that won't work.
     
    Felicityinc likes this.
  23. iichiversii

    iichiversii

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    `@TargetSoundFx, I came across your asset while browsing for aircraft controllers, I downloaded the demo and I have to say I am very impressed, well done.
    I am definitely considering using your asset for a sci fi game I had in mind, however, as this plugin is based on planes and not craft that can hover, would it be possible to ask if there could be a hover feature, just a 1 click and the aircraft hovers?
     
  24. iichiversii

    iichiversii

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    Also , I see there is a dogfight system with 5 weapons, this also suits what I am working on, is there a demo of this feature available?
     
  25. TargetSoundFx

    TargetSoundFx

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    Hi,
    I'm happy to read that you like the demo :) .
    Sorry but it is not possible to convert the airplane controller to an hovercraft.
    The weapon system is included in the demo. It is possible to use weapon after grabbing power-up during the race.
     
  26. iichiversii

    iichiversii

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    That's a shame there is no way to bring in a hover function, sorry for asking more questions, but is it possible to adjust the aircraft speed?
     
  27. TargetSoundFx

    TargetSoundFx

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    Yes you can change the aircraft speed :)
     
  28. xavi3709

    xavi3709

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    Hello, is possible to testing the demo on a website using webGL?

    Can yoy tell how to do that?
     
  29. TargetSoundFx

    TargetSoundFx

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    Sorry but the asset is not designed for webgl.
     
  30. khushalkhan

    khushalkhan

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    I manually converted it to mobile, but airplanes are way fast. Also menu UI scripts are way confusing i.e. there are many calls in button events. I own your other kits as well all have same issue for me that there 4 or 5 events calls in button press events in ui, it should be 1 to make ui changing easy. Anyway awesome work on all kits. Best of luck to you.
     
    jerryfelts3 likes this.
  31. TargetSoundFx

    TargetSoundFx

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    Thank you for feedback.
     
    khushalkhan likes this.
  32. jerryfelts3

    jerryfelts3

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    Hi there sorry to spam here again can you check your inbox pls
     
    Last edited: Jun 27, 2023
  33. khushalkhan

    khushalkhan

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    @TargetSoundFx if MCR have photon multiplayer i guess you should add those photon scripts to airplane race creator too