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Airline Visualisation VR

Discussion in 'Made With Unity' started by tomszirtes, Aug 1, 2019.

  1. tomszirtes

    tomszirtes

    Joined:
    Apr 25, 2013
    Posts:
    20
    Hi,

    Thought I'd share some work we've done recently in the Airline industry and VR.
    We've been using Unity to create a VR tour of a business class cabin.



    It runs on a laptop with GTX2080 and Rift S - so fairly beefy but nothing too crazy.
    It's using the old standard pipeline (as HDRP wasn't working for VR yet) - there are a couple of custom shaders. Next project we'll use HDRP I think.
    The environments were created from high-res CAD data which we crunched in Max (not PIXYZ this time).
    Interactions use a Leap Motion which worked well for us.
    Built with Unity 2019.2 alpha preview because we wanted to use the GPU based light-baking (for speed) and needed the anti-noise filters. That was a bit risky, and we've suffered from quite a few light baking bugs over the course of development, but got there in the end! Worth the pain for the time it saved.

    Learnt a lot as we do with all our projects!

    More info here:
    https://mbryonic.com/portfolio/ana/