Hi, Thought I'd share some work we've done recently in the Airline industry and VR. We've been using Unity to create a VR tour of a business class cabin. It runs on a laptop with GTX2080 and Rift S - so fairly beefy but nothing too crazy. It's using the old standard pipeline (as HDRP wasn't working for VR yet) - there are a couple of custom shaders. Next project we'll use HDRP I think. The environments were created from high-res CAD data which we crunched in Max (not PIXYZ this time). Interactions use a Leap Motion which worked well for us. Built with Unity 2019.2 alpha preview because we wanted to use the GPU based light-baking (for speed) and needed the anti-noise filters. That was a bit risky, and we've suffered from quite a few light baking bugs over the course of development, but got there in the end! Worth the pain for the time it saved. Learnt a lot as we do with all our projects! More info here: https://mbryonic.com/portfolio/ana/