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AIRCOM R 10

Discussion in 'Assets and Asset Store' started by dirkjacobasch, Feb 25, 2022.

  1. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418


    The R 10 is designed as a racing spaceship, but you can easily mount some weapons under the wings if you want.

    Included
    • Supports Builtin-RP, HDRP and URP.
    • 4K Textures.
    • Prefabs for the spaceship and some individual parts (mid poly and lower poly).
    • The model of the spaceship and some individual parts.
    • Simplified collider meshes.
    • The model is rigged and animated. Animated parts are cockpit canopy, landing gear, speed brakes and pedals.
    • Constrol stick, thrust lever, front landing gear is animated by the script.
    • Canvas UI on all cockpit displays to easily modfy the UI.
    • Ship controller script
    • Demo scenes.
    • Continuous updates.

    The ship controller script does not include a flight model. The script is used to handle the animations (cockpit canopy, elevator, aileron, pedals, constrol stick, thrust lever, front landing gear wheel rotation and landing gear) and the script includes a startup sequence for the engine. The script includes methods to handle keyboard input (0 or 1) and analog inputs (-1 to 1 or 0 to 1).

    I hope you like it. :)

    https://assetstore.unity.com/packages/3d/vehicles/space/aircom-r-10-racing-212040

    WebGL Demo
     
    Last edited: Nov 23, 2022
  2. BetaMark

    BetaMark

    Joined:
    Sep 27, 2014
    Posts:
    229
    Beautiful ship and I can't wait to see the animations and the controller script in action.

    Will your asset have the parts for the ship broken down into separate objects so that my players can socket in different wings, thrusters, etc?
     
  3. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
    Hi,
    the thrusters, elevator, aileron, cockpit interior, cockpit canopy and pedals are a separated parts to take advantage of camera frustum culling. But the hull and wings are one part. I am currently build the demo scenes for all render pipelines. When I am done with it I can record a video with the animations.
     
    Last edited: Mar 3, 2022
    BetaMark likes this.
  4. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
    Hi @BetaMark ,
    here is the video with the animations.
    The asset review is finished and I think I will release the asset tomorrow. :)

     
    BetaMark likes this.
  5. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
  6. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
    Wireframe images.

    R10_Wire_Back.jpg
    R10_Wire_Front.jpg
     
  7. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
  8. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
    I have made a WebGL demo where you can play around with the ship. You can drive around with the ship but you cannot fly. The cursor lock mode sometimes not working correctly especially if you switch to the cockpit camera where you need the cursor to interact with the spaceships UI.

    Let me know what you think..

    WebGL Demo
     
  9. dirkjacobasch

    dirkjacobasch

    Joined:
    Apr 24, 2018
    Posts:
    418
    Update 1.2 is live in the Unity Asset Store.

    Included in this update:
    • Added a new color skin (white / blue / red).
    • The ship stops moving forward if you turn off power.
    • You can now change the zoom speed.
    • The thrust lever rotates back to zero speed if you turn off power.
    • Fixed some issues in the SpaceshipController script.
    • Fixed some small issues.