This is Air Racing 3D, a project resulting from a month of work when I was still kind of a noob at Unity. It features all kinds of creative(but inefficient) workarounds to achieve an end product as soon as possible. I find it alot of fun to play around with. I'm considering a prequel to this game but with accurate flight physics and much more content(currently there's just 4 different aircraft), any suggestions? Gameplay video: