Introducing: Asset Store: https://www.assetstore.unity3d.com/en/#!/content/78924 AI Warrior : is an Artificial intelligence package for those that are looking for a dynamic, well rounded, and robust solution that will get their game noticed. AI Warrior is an approach to making enemies in as Non-Hardcoded, or predictable a manner as possible, by making many features optional, and using groups of effects and settings that work being controllable, yet, random in their execution. The idea is to use, and indeed put to work all those assets gathering dust that most of us are guilty of buying, and not using in a systematic, functional way, be they, animations, models, music and sound fx, or Particle effects. AI Warrior Current Features: -Melee and Ranged Combat -Can set between 1-5 Random Attacks, and 1 chase attack, or Random Chase Attack. -Guard Position, Wander, and Patrol Waypoints. -Dynamic Jumping and Teleporting -Weapon Switching. -Enemies can be stunned, and are evadable -Enemies can retreat, search and give up. -Ragdolls Supported. -Get Hit Directional Anims Supported. -Use Root Motion(Optional) Supported. -Enemy can be Knocked back. -Robust use of particle effects for various actions -Mecanim, and Generic rigs supported. -Use of Sound Fx for various actions. -Encounter and Victory Music support. -Dynamic Messaging system for triggering events with any game manager. -Dynamic Projectiles, Mines, and Smokebombs. -Can set scripts on an AI Warrior to be disabled on Ragdoll, and Death. -Creation Wizard, Preset Menu -Debug to Console option -Can view Action Ranges, and Raycasts in Scene view option -Easy to understand Variables, and Full Source Code -Video Tutorials(With more to come!) -Future Videos Featuring Assets and Developers I support, and that have contributed to bringing AI Warrior to you. Youtube Tutorial Playlist: AI Warrior Tutorials Full Roadmap of features to come, with Teams, HeadShot/One Hit kills, Lurable, Trappable, Stealthkills, and Non-Agressive NPC's, just to name a few. Pending the success of AI Warrior our flagship asset, planned compatible systems are already being developed by Kurotatsu Studios LLC that will work independent of, or hand in hand with one another. Thanks for your time, Dan Trussell Kurotatsu Studios LLC Documentation: https://www.dropbox.com/s/bqv2o8f74nm2qsq/AI_Warrior_Users_Guide.pdf?dl=0 Here's the Damage and Healing Document for anyone uncertain how to damage an AI Warrior, or needs to know what api to use in their current system to send damage to them. https://www.dropbox.com/s/a567lgjyhw21onv/Damage_And_Healing_AI_Warrior.pdf?dl=0 The featured asset video below is the first to show what can be created with AI Warrior, and other Premium assets I support, as well as their authors I believe in( and acts as a proof of concept of the right tools in the right hands). Featured assets: AI Warrior from Kurotatsu Studios. -ootii's Motion Controller, Sword and Shield Pack with Adventure Camera. -Adam Goodrich's Gaia, Gena, and Pegasus. -3D Forge's Village Exteriors Kit. -Shpakivnia's Hair Tool. -Guzu Cloth Editor. -kripto289 Mesh Effects. -Mirza Beig Ultimate VFX Authors listed below will be featured in future videos: -Characters Creature (Pack) Maksim Bugrimov (The red Juggernaut is a custom retexture.) -Kunoichi - Ninja Character, Hideout Studio -Japanese Storehouse Pack, GabrielMGuimaraes -Epic Asian Audio Bundle, Evil Mind Ent.