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Showcase AI tool for generating map tiles and character animations

Discussion in '2D' started by samedii, Jul 24, 2023.

  1. samedii

    samedii

    Joined:
    Jul 25, 2017
    Posts:
    1
    Map demo:


    Attack animation demo:


    Hi! Me and my brother have been working on generating map tiles, character animations, and more. We are enthusiastic hobbyist game developers and we hope you will find it as useful as we do!

    We use cloud GPUs to generate images and animations. If you're interested you can find out more at www.pixellab.ai
     
    Xiangting_Su and Kreshi like this.
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    875
    Very cool!
    You can then make use of Unity's new Aseprite Importer, to import the .aseprite/.ase files into Unity, and your pipeline is complete.

     
    MaxwellTan likes this.
  3. karderos

    karderos

    Joined:
    Mar 28, 2023
    Posts:
    376
    can you add something to train the ai?

    I want to train the ai on my own art so it can generate stuff, is that possible?
     
  4. Kaninenswe

    Kaninenswe

    Joined:
    Jun 27, 2018
    Posts:
    1
    You cant train the models at the moment but you can use your existing art to guide the map tile model. This is done either by partially showing the model your tiles or using them as an init image :)
     
  5. karderos

    karderos

    Joined:
    Mar 28, 2023
    Posts:
    376
    it would be really cool also to train the AI on my sprites, for example if I could put all my animations, and then add a different piece of clothing or different hair style, or add a hat and then it generate all the spritesheet but now with the new hat