Hello everyone! For my agents, I used to have "bad" actions (like PassOut) that must be done by the agent if some criterias are matched (like Energy = 0), making sure (using preconditions) that no other action is possible in these cases. But now, I use terminations for that as it's more suitable for me. The problem is when a termination is reached, I don't know how to check which termination is it, so I can't call the game logic code that correspond to this termination. I've looked at the new API, but I didn't find anything to have this information. Did I miss something? Thanks in advance for your help.