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AI: NavMesh workflow in unity 5.4 it is Useful in case of planets Pathfinding or not?

Discussion in 'Navigation' started by malikcgcs, Nov 2, 2015.

  1. malikcgcs

    malikcgcs

    Joined:
    Jun 11, 2013
    Posts:
    6
    AI: NavMesh workflow and bake API

    • Workflow: the workflow is now based on components
      • NavMesh Surface component describes a volume where the navmesh will be build, you can have multiple volumes, in any orientation
      • NavMesh Portal is a new component which allows to connect two NavMeshes with a wide link
      • NavMesh Modifier allows to change the area type of the NavMesh which falls inside the volume
      • NavMesh Markup allows fine grained control of area types per Game Object, replaces static flags
    • Bake API: everything above is built on top of a simple API which allows you to pass in the geometry that will contribute to the NavMesh building method to quickly collect render or physics geometry
     
  2. malikcgcs

    malikcgcs

    Joined:
    Jun 11, 2013
    Posts:
    6
    Pathfinding in a spherical world?