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Discussion in 'Community Learning & Teaching' started by gamenut30111, Dec 21, 2009.
The best AI programming book in my opinion is "Programming AI by examples " by Mat Buckland
It is written in C++ but I dont think it is an issue to adapt the code for C#
My Favourite also! I'll recommend!
Amazon: Programming Game AI by Example (Paperback)
The 'AI Game Programming Wisdom' series is really good. The various volumes cover a lot of different topics in a very practical and easy to read manner.
If you want to go more in-depth I would recommend 'Artificial Intelligence: A Modern Approach'.
I would suggest "Artificial Intelligence for Games", 2nd edition, from Ian Millington,
but it is probably well above what we need for casual games (mainly finite state machines and basic autonomous agents).
I have to say that 4 months into Unity, I've lost my faith in becoming a good all-rounder: art is not for me, design scripting being my bread and butter. Nevertheless, AI can become a way to express your "artistic" side in the case your game is not bound to the realm of reality/physics.
Sorry to disagree. The book is amazing (really!) but the examples are in C++. So you will have hard time to translate the code in c# xD
Programming all by examples and AI Game Programming Wisdom are good book. These are the highly recommended books for beginners.
Also this place has nice free books,