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Question Agisoft software > Unity makes model blue? Texture issue?

Discussion in 'General Graphics' started by Mumford-and-Dragons, Jun 25, 2023.

  1. Mumford-and-Dragons

    Mumford-and-Dragons

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    A 3d Mesh (a Heart) exported form Agisoft software to Unity shows texture as blue (as can be seen from the photo).

    Seems the more you zoom out, the 'bluer' the 'heart' becomes.
    But if you zoom in, it disappears..

    Does anyone know why this is?
    I've been tasked by the team to find out but atm have no clue.
    Textures are JPG's.

    Thanks!
     

    Attached Files:

  2. DevDunk

    DevDunk

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    I suggest to either change your export settings or to polish things in a mode game compatible 3D tool.
    You want 1 material, maybe 2 if really needed, per object, not 43

    For the issue, maybe share the texture settings, model settings, and material info
     
  3. Mumford-and-Dragons

    Mumford-and-Dragons

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    Hey, so I have retopologized the model in zbrush and put it into Unity.
    But in terms of the single texture file, that just needs to come from Agisoft right?

    Apparently team have said this is the original texture/look of said Mesh/ Heart

    upload_2023-6-26_18-50-44.png

    Also, when you say share the texture/model/material info/settings, do you mean from Unity?
    What would need to be relayed exactly?

    Many thanks! :)
     
  4. DevDunk

    DevDunk

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    Yes, all the settings from Unity.
    And most 3D tools can combine textures. Never used zbrush however
     
  5. Mumford-and-Dragons

    Mumford-and-Dragons

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    So the 3D Model/Heart is an .fbx
    The 41 texture files are JPG's (see attached photo as jpg example).
    The Unity material's (as 41 have been made in Unity) are Unlit/Texture.

    Hopefully that somehow helps?
    The person who built the project has said ther are 41 texture jpg's "because that’s how they were exported from the artec scanner software and agisoft by default", if this helps?

    I havent used those softwares but I'm still trying to 'generally' research first.
     

    Attached Files:

  6. DevDunk

    DevDunk

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    I would like screenshots from the settings in unity.

    Noe I look at the texture up close. Maybe its some kind of vertex color to texture? Maybe use point filtering on the textures?

    Otherwise try to optimize the model in blender and export to fbx from there
     
  7. mgear

    mgear

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    the zooming color effect sounds like MIP Maps, try disabling that if any difference.

    but that texture looks horrible.. how many vertices the original model has?
    can you reduce it in that agisoft tool first and test exporting again?
     
  8. Mumford-and-Dragons

    Mumford-and-Dragons

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    Hey sorry for the delayed response.
    So unticking mipmaps actually fixed the issue so thank you!!!
    However...this works in one project that has just the heart, and not another project.

    The team imported this 3D heard into their bigger/different project (the main one they are working on), and unticking mip maps doesnt solve the issue. (see attached photos. One showing zoomed out (issue) and another zoomed it (no issue) ).

    Is there a reason for this? I've checked quality/graphics settings between both projects but cant tell a difference...!
     

    Attached Files:

  9. Paul-van-der-Laan

    Paul-van-der-Laan

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    Are you using the supplied textures at original resolution? Look at the texture import settings Max Size for each texture. Perhaps try turning Compression off as well.