Hey guys, I'm asking for a lot here. You people who have worked in game or software dev professionally, can you give a rundown of Agile development (or whatever your methodology is) in absolute moron plain english? Just the big principles -- no details -- and how it applies to game development in general? Anybody using trello to take care of this? What's your boards look like? What's your standing orders for different departments? I really appreciate any help at all. I ask that if you guys have disagreements about how to do this or that, solve it in another thread. I just want the raw info in this one. Viewers can decide what is best advice on their own. Also, any links and resource is much appreciated. Thanks thanks thanks!