Search Unity

Agents don't walk on walkable surface

Discussion in 'Navigation' started by Xhitman, Jun 7, 2019.

  1. Xhitman

    Xhitman

    Joined:
    Oct 30, 2015
    Posts:
    275
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    313
    Looks like they're not using NavmeshOffLinks, make sure autoTraverseOffMeshLinks is turned on for your agents.
     
  3. Xhitman

    Xhitman

    Joined:
    Oct 30, 2015
    Posts:
    275
    AutoTraverseOffMeshLinks is on, but agents still avoid the top surface.
     
  4. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    313
    We're gonna need a bit more info to help you further then.
    How are you dealing with this? What are your settings etc?
     
  5. Xhitman

    Xhitman

    Joined:
    Oct 30, 2015
    Posts:
    275
    agent radius: 8
    agent height 20
    max slope 30
    step height 5

    drop height 50
    jump distance 50

    The walkable surface(I change the box to a plane) y position is 10