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Agent speed is not proportional

Discussion in 'Navigation' started by DavidLTP, Jan 22, 2021.

  1. DavidLTP

    DavidLTP

    Joined:
    Dec 2, 2020
    Posts:
    6
    Hi. I'm working in a project and when I tried to play with NaveMesh agent's speed, I saw their speeds aren't proportional to each other. For example, if I put an agent with a velocity of 1, and another with a velocity of 0.5, the second agent doesn't go at the half speed of the first, it's just go like at a quarter of the first agent's speed. Does anyone know how to solve it? Thank you.


    Extra Data: They don't have any acceleration (but they work exactly the same with or without acceleration) and I'm using Unity's Third Person Controller Scrip, so my characters have animations.