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Agent slown down around corner

Discussion in 'Navigation' started by AlexandreH5, Aug 30, 2019.

  1. AlexandreH5

    AlexandreH5

    Joined:
    Sep 24, 2013
    Posts:
    61
    Hello guys,

    My agents follow the player..

    - I use obstacle avoidance : Quality : High Quality
    So that the agents do not overlap BUT with that configuration the agents are slown down in the corners.
    - If I use obstacle avoidance : Quality : None
    Speed in the corners is no longer decreases BUT all agents are crossing / overlapping each other.

    How it's possible to keep the 2 systems : regular speed in/out corners and not overlap ?

    Thank you!