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Agent getting stuck on insignificant object

Discussion in 'Navigation' started by Ardetiaproductions, Jan 2, 2016.

  1. Ardetiaproductions

    Ardetiaproductions

    Joined:
    Mar 4, 2015
    Posts:
    7
    Hello, I am using some assets from the Stealth project to get a quick map for a game jam type of thing.

    But after I added navmesh I am having some issues with a weird place the navmeshagent just looks as if it is trying to "hump" something on the ground.

    After some testing I found that this right here (added a photo) is the corporate. Anyone know how to fix this?

    The agent only has Character Controller at the moment but no rigidbody.
     

    Attached Files:

  2. Ardetiaproductions

    Ardetiaproductions

    Joined:
    Mar 4, 2015
    Posts:
    7
    Never mind, I found the issue, for some reason standard assets FPS controller from unity decides that its best to place the Character Controller so that the pivot point is not a 0,0,0