Search Unity

Bug Agent does not reach NavLinks when autoTraverseOffMeshLinks is set to false.

Discussion in 'Navigation' started by Ratslayer, Feb 10, 2021.

  1. Ratslayer

    Ratslayer

    Joined:
    Feb 6, 2014
    Posts:
    37
    Here is a picture:
    upload_2021-2-10_11-32-7.png

    As you can see, the agent is standing quite far from the yellow point, which is the beginning of the NavLink, while it should be standing right on top of it.
    When the agent gets to a NavLink, it just stops at this set distance and sets isOnOffMeshLink to true. When I turn autoTraverseOffMeshLinks to true, it will move along the link properly, but when it is set to false, it just refuses to get to the point. I've searched all over and could not find any parameter that would allow me to control that distance. And I need the agent to be way closer than this to play the traversing animation seamlessly. Anyone has any ideas?
     
    Last edited: Feb 10, 2021