Greetings, I have installed TextMeshPro (already the free version) a while ago on a pre-2017.1 Unity version, and am using it in my project (DLL name is TextMeshPro-18.104.22.168.0b9.dll). Now I have recently upgraded to 2017.1.0f3, and today I noticed the MissingMethodExceptions that were reported here, i.e. Code (CSharp): MissingMethodException: Method not found: 'UnityEditor.MaterialEditor.BeginAnimatedCheck'. TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label) TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel () TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI () TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty properties) UnityEditor.MaterialEditor.PropertiesGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1459) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) As the issue report says the issue was fixed in 2017.1, I went to the asset store and updated/reimported the latest version of TextMeshPro (today, ie. version 22.214.171.124b11). Unfortunately, now all TextMeshPro components in my scene no longer show up; in the inspector of the GameObjects, the script is missing (display as [X] Nothing selected) - and with them, all my settings, text, etc. I also can't add new TextMesh Pro components. This problem survives a Unity restart, and rebuilding the entire Library. Am I missing something here? What can I do to a) keep the components alive in the scene, and b) add new ones without errors?