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After the light is baked, the objects overlap each other. Can this be solved with an editor?

Discussion in 'Global Illumination' started by Gamadrila, Apr 16, 2022.

  1. Gamadrila

    Gamadrila

    Joined:
    Sep 5, 2021
    Posts:
    142
    70.png

    Is it possible to make it so that the scene from above is displayed in the same way below? Or does the model need to be corrected? The dual camera method helps, but the layers are also used in another library.
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Does the model flicker when you are in the scene viewport? If so, it might be Z-fighting issue.

    If it does not affect the game and output builds, it might be related to the layer system and/or scene viewport camera. In that case, I'd recommend asking in the Editor & General Support sub-forum.
     
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  3. Gamadrila

    Gamadrila

    Joined:
    Sep 5, 2021
    Posts:
    142
    Thanks for your reply. It really happened because of the layers. The pathfinding library also uses layers, and at some point in time I got confused.
     
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