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Resolved after scaling - shadows behave different (ambient occlusion)

Discussion in 'General Graphics' started by peter_the_coder, Jan 11, 2021.

  1. peter_the_coder

    peter_the_coder

    Joined:
    Nov 28, 2017
    Posts:
    11
    I have a cube where the graphics look perfect with the built-in renderer.
    Howerver the scaling was to small, after scaling it, all the shadows between the gameobjects (in this case the trees) disappear.

    Its still with all settings set to Ultra. here are 2 snapshots, one before the scaling - one after the scaling.

    I hope you can guide me in the right direction to get this solved.
    is it Lighting or quality settings or ...

    thanks.

    original:




    after scaling:

     
  2. peter_the_coder

    peter_the_coder

    Joined:
    Nov 28, 2017
    Posts:
    11
    okay..
    I think I found it, where I never expected it.

    That is, when you buy something from the Asset Store, you never know, where the "trick" is hidden.

    looks like it is in Post Proces Volume: Ambient Occlusion
    I guess I will play arround with it a little bit