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After I built my ball game from 32 bit to 64 bit. Only the ball jerks and is therefore unplayable.

Discussion in 'Editor & General Support' started by Gruetschi, Sep 7, 2019.

  1. Gruetschi

    Gruetschi

    Joined:
    Aug 12, 2018
    Posts:
    7
    Hi I made a ball game in Unity 2018.3.3. Now i have it updated to 2019.2.3. I thought it would make it easier for me to change from 32 bit to 64 bit. The game works perfectly on my editor but when I build it on my Huawei P9 lite with Android version 6.0 Marshmallow it starts to jolt. The UI elements can be controlled without problems only the ball that is physically controlled seems to have some problems. Please ask for help or advice where I can look up. As I said with the 32 bit mono setting it works perfectly on the phone. I've read other questions that tell you that the game crashes after you build it. This is strangely not the case with me.