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After host disconnect, client is not returning to offline scene

Discussion in 'Multiplayer' started by Chris-Trueman, Jan 29, 2016.

  1. Chris-Trueman

    Chris-Trueman

    Joined:
    Oct 10, 2014
    Posts:
    1,260
    I am using the network manager. Everything seems to be working fine if the client disconnects from the host, client is removed from the scene. If the host disconnects, the client is not sent back to the offline scene. All I get are null reference errors coming from the network animator when I walk around, and the host player is not removed. Is this a bug?