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After design the game, the code editing

Discussion in 'Windows' started by Geradpr, Jan 24, 2014.

  1. Geradpr

    Geradpr

    Joined:
    Jan 24, 2014
    Posts:
    2
    Hi everyone.
    I want to know if we can build our project and then make the Visual Studio solution to edit the source code (in C++ for example). I know that we can do this for Windows 8 Store but I talk about the desktop edition.

    Thanks.
     
  2. gameseizer_00

    gameseizer_00

    Joined:
    Dec 20, 2013
    Posts:
    124
    If I understand your question right, I think you'd better edit codes in mono develop,
     
  3. Geradpr

    Geradpr

    Joined:
    Jan 24, 2014
    Posts:
    2
    But I want to edit the source code of the entire project like I want, like edit the graphic library DirectX/OpenGL functions, etc. Do you know what I mean ?
    Different explaining : When you build a Windows Store C++, you have the entire source of the project that we can open with Visual Studio (.sln file). And I ask if we can do the same for Windows Desktop Edition ? Having the entire source code.

    Thanks
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,628
    Hi,

    You cannot do that. When you build a Visual Studio project, Unity player is compiled to a .dll library, which the project would then reference to run the game. On the standalone player, however, we don't do that and instead we have the .exe file prebuilt, so there's nothing left to build after you press "build project".

    What do you want to achieve, though? You can call to DirectX/OpenGL through a native plugin in a standalone player project.