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Question After DefaultBuildScript, the project seems the scene couldn't be loaded.

Discussion in 'Addressables' started by uncolike, Apr 5, 2023.

  1. uncolike

    uncolike

    Joined:
    Jan 17, 2020
    Posts:
    25
    I built and ran the project on an iPhone. It could run, even though there was a warning, "Addressables - Unable to load runtime data at location." After some research, I executed Addressables->Groups->Build->NewBuild->DefaultBuildScript to resolve it. After that, I built and ran the project again. The warning was gone, but the project only displayed the splash images and then went black. It seems the scene couldn't be loaded.
     
  2. uncolike

    uncolike

    Joined:
    Jan 17, 2020
    Posts:
    25
    If I delete /Assets/AddressableAssetsData/link.xml and /Library, the project can be run on an iPhone. And the warning "Addressables - Unable to load runtime data at location." again.