Hey, after upgrading from 2021.3.16 to 2021.3.27f1, the SpriteSwap method no longer works in the same frame as our avatar multiplayer instantiation code. And it fails silently. We have to wait for one or more frames after our instantiation to get SpriteSwap to work. Code (CSharp): GameObject newAvatarGO = (GameObject) PhotonNetwork.Instantiate( avatarPrefab ); SpriteResolver sr = newAvatarGO.GetComponent<SpriteResolver>(); sr.SetCategoryAndLabel( "shoes", "hiking_boots" ); does not swap sprites. If I put the last 2 lines in a coroutine and wait 1 or more frames, it works. What could be going on there?