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Advice organizing a "mini games" project

Discussion in 'General Discussion' started by thunderdev321, Oct 14, 2016.

  1. thunderdev321

    thunderdev321

    Joined:
    May 5, 2016
    Posts:
    5
    Hello,

    I'm relatively new to unity and working on a project that consists of multiple mini games. We should have 50+ mini games at the end of the project. They are mostly simple 2D games (usually no more that 5 to 10 script files).

    I would like to be able to work on each game independently and once finished, import it to a "main project" as there are 3 developers working on the project.

    We also have a few utility prefabs and helper scripts we need in each project.

    I figured I could make it work by exporting the packages and importing them to the main project. Here is a diagram of what I came up with, would love to know what you think about it.

    http://imgur.com/PTY8Spc
     
  2. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    I don't think it's necessary to export and import packages to do this.

    Since you won't be changing the same files, regular old version control should work fine for you. It'll make it a lot easier to sync things up, and when you make a change to the menus, everyone's will change at the same time.