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Audio Advice on audio export options for large number of audio clips

Discussion in 'Audio & Video' started by Mike01923, Nov 8, 2020.

  1. Mike01923

    Mike01923

    Joined:
    Jun 19, 2015
    Posts:
    194
    I have ~1000 audio clips that are 1-3 seconds long that are frequently played in-game. The game will be exported to android and iOS.

    The goal is to reduce size, have great sound quality, and run well on low-end devices. What export options should I be using? Currently I'm using audacity and exporting wav files to mp3, with variable bit rate, variable speed - fast, mono export. The audio files are mono, 44100Hz 32-bit floats. Also trimming all silence at the beginning and end with no padding.

    Within unity, force to mono - enabled, normalize - enabled, load in background and ambisonic - disabled, the load type is decompress on load, preload audio data enabled, compression format - vorbis, quality - 100, sample rate setting - preserve sample rate.

    Are these good settings to have for a massive amount of short audio clips that are played frequently, or should I change something?
     
    Last edited: Nov 8, 2020
  2. Mike01923

    Mike01923

    Joined:
    Jun 19, 2015
    Posts:
    194
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