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Advice for designing fine net structures for clean rendering

Discussion in 'General Graphics' started by ceend, Oct 10, 2019.

  1. ceend

    ceend

    Joined:
    Jan 8, 2014
    Posts:
    12
    Hi,

    I have a question to prepare myself for a new job: I will have to build a level with a lot of nets and fences in it. They are all be seen from distance as well. I ran into AA issues during my test and I wonder how they do it for example in FIFA where all the goals are rendered super clear from all distances?

    Is there an advice/best practices on how to build fine structures like this for rendering in Unity? Alphas or modeling? LODs? Model and texture swapping by distance?

    See the goal nets here please:


    Thx!