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Advice for a first time at animation. (Helicopter)

Discussion in 'Animation' started by Struders, Aug 3, 2014.

  1. Struders

    Struders

    Joined:
    Jul 28, 2012
    Posts:
    14
    Good afternoon everyone!

    So today's job was animation of a helicopter, I thought it would be a nice easy thing to start with as animating is entirely new to me. I apologies if I don't use all the right terminology.

    Whilst I have had moderate success in using "on the spot" animations and using scripts to push the helicopter around... I feel I might be making some mistakes.

    I'm already thinking I'm going down the wrong route on certain things. I also have some unknowns which don't help; like how I go about making the heli bank into turns when moving forward but not when its stationary and how strafing left and right fits in.

    Right now I have a list of animations I think I need.
    - Idle
    - Forwards
    - Backwards
    - Strafe Left
    - Strafe RIght
    - Bank Left
    - Bank Right

    Side notes this isn't meant to be a helicopter simulator with flight physics its more arcade style controls.

    I suppose what I'm asking is, if you were doing this how would you do it?



    10hours... and all I got was a lousy forward animation.
     
  2. TMPxyz

    TMPxyz

    Joined:
    Jul 20, 2012
    Posts:
    766
    IMO, you could try not to use script to control the movement, just use the rootmotion to move the heli around.
    You could also add blendtree to get a better look.