All, I'm almost ready to publish my first asset store item, and wanted to get some feedback from the community. Comments are appreciated. Licensing. The item I am planning to publish contains C# source code. Obviously, I don't want the code copy/pasted publicly online. Is the Unity EULA sufficient to prevent this, or should I include an additional source code license? Changelogs and feature requests. I've noticed many publishers keep their changelogs here in the forums. What are the pros/cons of this approach vs. a dedicated website? Positioning on the asset store. I'm planning to publish an FPS controller. It has been designed for high performance, tight game feel, and reliability on a variety of collision surfaces. It is not a complete project, but more of a solid project foundation. Which asset story category is appropriate for this type of asset? Other comments for a publishing noob? Thanks in advance.