I figured this deserved its own thread. I can't get rewarded ads to work, even though simple (not rewarded) ads do work properly. For some reason, Advertisement.IsReady("rewardedVideoZone") is always false. I've tested this both on my phone and editor, and with both test mode on and off. I've waited for 2 minutes after initialisation, figuring that 2 minutes should be enough time to cache a video ad. I'm using the newest Patch release (5.3.1p4), and this is the first time I'm using unity ads. I'm trying it in a game that will be released later this week (in case it not being in the App store has anything to do with it). I'm using the example code, so I don't think I'm doing anything wrong... Is this a bug? If so, does it require a new version of Unity or could the web API somehow solve the problem as well? Thank you, I'm really excited about using this feature!