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Advertisement.IsReady("rewardedVideo") = false only on iOS

Discussion in 'Unity Ads & User Acquisition' started by kuight, Apr 13, 2016.

  1. kuight

    kuight

    Joined:
    Dec 8, 2014
    Posts:
    7
    Hi i have a problem,
    my ads doesn't appear in iOS device anyone knows why?

    In Unity Editor and Android Device works fine.


    My log

    Advertisement.isInitialized = True
    Advertisement.isSupported = True
    ShowRewardedAd ready = False














     
  2. mikaisomaa

    mikaisomaa

    Unity Technologies

    Joined:
    Sep 14, 2015
    Posts:
    365
    Hi,

    Are you by chance calling ShowRewardedAd() before the Unity Ads SDK has had enough time to initialize?

    After Initialize() - it takes a few seconds - up to a minute on poor networking conditions to download the ad video.
     
  3. kuight

    kuight

    Joined:
    Dec 8, 2014
    Posts:
    7
    No,

    I initialize in the beginning of the game
    and just when the player dies that i call ShowRewardedAd
     
  4. mikaisomaa

    mikaisomaa

    Unity Technologies

    Joined:
    Sep 14, 2015
    Posts:
    365
    Hi,

    Note that as you're using the services window -based integration - Unity Ads initializes automatically at launch with the game IDs provided in the advanced tab of Services -> Ads.

    Can you paste the code you use to handle Unity Ads?
     
    unity-nikkolai likes this.