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Advanced Night Vision

Discussion in 'Assets and Asset Store' started by Nephasto, Aug 5, 2020.

  1. Nephasto

    Nephasto

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    Aug 14, 2014
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    Web.png

    A highly configurable, AAA quality and easy to use night vision effect.

    DEMO | STORE | WEB | ♥ MORE ASSETS
    • Desktop, mobile, WebGL and VR.
    • More than forty configuration parameters.
    • Automatic light management.
    • Unity 2019 or higher (URP / HDRP support soon).
    • Online documentation, support and free updates.
    Store1.png
     
    Last edited: Aug 27, 2020
    Bartolomeus755 likes this.
  2. Bartolomeus755

    Bartolomeus755

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    Looks really nice. As soon as HDRP is supported, then it's an instant buy for me. ;)
     
    Nephasto likes this.
  3. Zarkow

    Zarkow

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    Jul 27, 2015
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    Nice solution to nightvision, like the fine-tuned ability to control things - so it is now my solution for a project.

    Any chance for Inverted output also? (i.e. .r = 255-.r, .g= 255-.g, .b = 255 -.b)
     
  4. Nephasto

    Nephasto

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    Hi, Zarkow, thanks for using my asset. Sure, I'll add controls to invert the color in the next update.

    Regards.

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  5. Zarkow

    Zarkow

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    Btw, I installed Unity 2020 while normally using 2018, as your asset noted 2019 plus, so I am not sure what works in 2019, but lightmanagement isn't working well in 2020 -- the automatic grabbing and handling all lights in the scene isn't working as intended, as they remain turned on.

    I adjusted "allLights.enable = false;" to "allLights.gameObject.SetActive(false);" and the same code-change for setting the lights back to true on turning nightvision off. It's not optimal, but works for me as I don't double-stack lights with other scripts.
     
  6. Nephasto

    Nephasto

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    I'm going to test it right now and fix it. Thanks for the info!

    By the way, I have added the option to invert the gradient that you asked me to:

    Animation(3).gif

    Regards.

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    Gekigengar likes this.
  7. Zarkow

    Zarkow

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    Looking great - I am looking forward to testing it. :)
     
  8. Bartolomeus755

    Bartolomeus755

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    That looks great, can't wait for the HDRP version. :)
     
  9. Nephasto

    Nephasto

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    Version 2.2 now available in the store:
    • Added control to invert the color gradient.
    • Automatic light management fixed.

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    Zarkow likes this.
  10. rajaramesh

    rajaramesh

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    Aug 7, 2014
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    Got the performnace issue for mobile dev(android). After applying Night Vision Camera with my customized options, mobile screen not playing smoothly. Without Night Vision camera play is very smooth. Any idea how to resolve this?\
     
  11. Nephasto

    Nephasto

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    Hi rajaramesh, to improve performance, you can adjust the 'Quality' parameters. Check the documentation for the available options.



    If it doesn't solve the problem, please email me.


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  12. NatureRunes

    NatureRunes

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    Feb 19, 2016
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    I'm starting to think I'm stupid. I am a hobbyist game dev, and assets save my life. I am using Neo FPS right now, and trying to implement this. I have added the Advanced Night Vision component to my camera, but not sure how to bind turn on/off to a key :S Sorry if this is a super noob question.
     
  13. Nephasto

    Nephasto

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    Do not worry NatureRunes, send me to my email (hello at nephasto dot com) any questions you have ;)

    Regards.

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  14. Bartolomeus755

    Bartolomeus755

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    Hi, any news regarding the HDRP support?
     
  15. Nephasto

    Nephasto

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    URP continues without official support for custom post-processes and there is no news of any common minimum API between URP and HDRP :(


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  16. Robbert1

    Robbert1

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    Anyone used this asset in a VR (Unity XR/SteamVR) application?
     
  17. Nephasto

    Nephasto

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    Hi Robbert, several users are using it with Oculus VR.


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