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Advanced Footstep System is now available

Discussion in 'Assets and Asset Store' started by DaveA, Feb 6, 2014.

  1. DaveA

    DaveA

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    Apr 15, 2009
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    Right here: Advanced Footstep System

    This goes well beyond what Unity just added to the CharacterController. The default prefab does the same, but you have MUCH more control over which clips play and under what circumstances. The main thing is they can depend on the texture over which the character is moving.

    Check out my other assets at QLC on the Asset Store and other works at QLC Home Page
     
  2. DrewMedina

    DrewMedina

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    would this work with the Oculus Rift player Prefab, or is it a full replacement?
     
  3. DaveA

    DaveA

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    Good question! Yes, just drop the footstep prefab onto the OVR player prefab that's in your scene, and follow the directions from there.
     
  4. DrewMedina

    DrewMedina

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    That worked, thanks. Using default steps for now, will dive into the textures soon. Nice tools, thanks!
     
  5. Gekigengar

    Gekigengar

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    What does this use? raycast?
    Collision?
    I am planning to get this for mobile, does it take any performance?
     
  6. DaveA

    DaveA

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    It does raycast a short distance to find whatever 'ground' the walker is upon.