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Ads service take Allocated memory 488B all the time

Discussion in 'Unity Ads & User Acquisition' started by Avessalom, Jul 12, 2016.

  1. Avessalom

    Avessalom

    Joined:
    Jul 12, 2016
    Posts:
    8
    I have empty scene and turn on Ads service. Then I look in profiler and found that's service take 488B allocated memory EVERY FRAME and ads not show in that time (just ads service turn on). What ads service Repaint all the time???? how can I disable it??
     
  2. Avessalom

    Avessalom

    Joined:
    Jul 12, 2016
    Posts:
    8
  3. mikaisomaa

    mikaisomaa

    Unity Technologies

    Joined:
    Sep 14, 2015
    Posts:
    365
  4. Avessalom

    Avessalom

    Joined:
    Jul 12, 2016
    Posts:
    8
    Hi, my game have 0 objects and 0 scripts (empty scene as I said earler). When I turn off ads service allocated memory drop down to 0, but when it's turn on i have 488B. (Unity 5.4.0 b23). upload_2016-7-12_10-12-46.png