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ADS on Android

Discussion in 'General Discussion' started by Boris1998, Feb 18, 2014.

  1. Boris1998

    Boris1998

    Joined:
    Jul 5, 2013
    Posts:
    82
    There must be a way to put the ads to your mobile game (Android in my case). So, let's say that I have "finished" game and I want to publish it, but I've got an idea how to get money to make that game better or publish more of them.
    There are AD companyes that, as far as I know and you can earn money from them just by putting their ads to your "Free game" on Android Store.

    So, can someone explain the whole system to us (by us, I mean everyone interested in this).
    I want to know who offers the best paid ads, then:
    How to use them in your game, :
    How to make money from them: So, does people just need to download your app with ads and play it or actually to click on them ingame?
    How does the payment system work, do I need PayPal account or similar?

    And I would like to hear personal opinions and experiences of your revenue from games, if you have them.
    Thank you for your time, please leave some answers. :D
     
  2. ritesh_khokhani

    ritesh_khokhani

    Joined:
    Jun 26, 2013
    Posts:
    46
    Chartboost is best(at best of my knowledge) for ads on Android and iOS,
     
    JosephSavior likes this.
  3. Boris1998

    Boris1998

    Joined:
    Jul 5, 2013
    Posts:
    82
    Thank you for your fast reply, I will check it for sure, but first I need a way to make ads work with my Unity game. I still don't know anything about it and if someone knows the answer on previously asked questions, please write it downhere.
    I will check this later: https://help.chartboost.com/documentation/unity .
    I think that can be answer to my questions, but don't close thread here. :D
     
  4. dibdab

    dibdab

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    Jul 5, 2011
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    976
    Last edited: Feb 18, 2014
  5. Boris1998

    Boris1998

    Joined:
    Jul 5, 2013
    Posts:
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    I've heared of it....didn't try but saw many negative rewievs. So, can somebody explain me more detailed how the payment system works? I am from Serbia.
    Can PayPal be used to get money from ads on it and can I turn it in the cash than?
    And how do I do it? Please, more detailed...
     
  6. dibdab

    dibdab

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  7. Clara AdBuddiz

    Clara AdBuddiz

    Joined:
    Jan 15, 2014
    Posts:
    23
    Hi Boris1998,

    My name is Clara and I’m one of the Account Mangers at AdBuddiz.

    At AdBuddiz we specialise in premium interstitial mobile ads; clean-cut with high quality, aesthetically pleasing graphics and the generation of high revenues.

    Integration is really simple with our SDK for Unity developers. We have super light SDK, with just 3 lines of code to paste in. You can find all the details once you register on our site, www.adbuddiz.com

    We work on a CPI model which means each time your users install the advertised apps, you are paid. We can transfer your revenues by either Paypal or wire transfer.

    Feel free to reach out to me if you need any further info, my email is: clara@adbuddiz.com

    Cheers,
    Clara.
     
  8. LDev77

    LDev77

    Joined:
    Jan 7, 2015
    Posts:
    21
    I would prefer Unity Ads over everything. Unity Ads is simple, it is an asset on the asset store, and you can make a function to show an ad and easily implement the function over your project. There is tons of support for unity ads in unity. If you don't believe me, look at this tutorial -
     
    JosephSavior likes this.
  9. Grafos

    Grafos

    Joined:
    Aug 30, 2011
    Posts:
    228
    Both AdBuddiz and Unity Ads do not support WP8
     
  10. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    657
    I found admob to be super easy. Took me three lines of code, no tutorial needed. Basically:

    Code (csharp):
    1.  
    2. RequestBanner();
    3. ShowBanner();
    4. HideBanner();
    5.  
    Dont look up tutorials on youtube, cause the way they do it is weird and very long. Just look up the google sample project for unity. Seriously, all I did was import the admob package, wrote three lines of code, and built the game. Works.
     
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