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Adreno Profiler (SOLVED)

Discussion in 'Formats & External Tools' started by image28, Sep 16, 2014.

  1. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Has anyone had any success connecting the Adreno Profiler to a unity app.... I've gotten stuck on this error when trying to connect.

    "ADB: Found a device, but no Adreno Profiler-enabled app. Verify your app is running and network privileges have been enabled in the APK manifest"

    Have searched the web and haven't found much on using the Adreno Profiler application with a unity3d built game.
     
  2. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Found the solution, I was using a small project we use for testing assets that has no networking code. When I tried to profile a project with networking code it worked straight away.
     
    metameta_games likes this.
  3. Aldrick

    Aldrick

    Joined:
    Feb 19, 2014
    Posts:
    64
    How to implement networking code?
     
  4. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Unity normally adds the permission to your manifest.xml file if you are using networking anywhere in your code. Or you could add it to the manifest.xml file yourself
     
  5. Paul-Sinnett

    Paul-Sinnett

    Joined:
    Nov 12, 2010
    Posts:
    20
    I tried this but I still get Adreno Profiler complaining. I've checked that the manifest xml file contains network permissions (it does) and the App is running, but the message is the same. I even tried adding a NetworkManager component to the scene. Still no communication.

    Any other ideas?
     
  6. Paul-Sinnett

    Paul-Sinnett

    Joined:
    Nov 12, 2010
    Posts:
    20
    Never mind. It turns out I had the older Nexus with the Nvidia GPU rather than the Adreno.
     
    image28 likes this.