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Question Adobe Substance 3D Runtime in Webgl

Discussion in 'General Graphics' started by yitz_unity, Jan 5, 2023.

  1. yitz_unity

    yitz_unity

    Joined:
    Jun 22, 2021
    Posts:
    12
    Does Unity support updating of substance graph inputs at runtime in WebGl?

    I am trying to implement this:
    https://substance3d.adobe.com/docum...d-for-unity-scripting-232292391.html#section3

    It works in the editor and a PC/desktop build, but in WebGL I get an error:

    "ArgumentException: No Substance Input found with name..."

    I also see this error:
    "A scripted object (probably Adobe.Substance.SubstanceGraphSO?) has a different serialization layout when loading. (Read 812 bytes but expected 3708 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?"

    But I think the second error is unrelated.